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INTRODUCING AUTODESK MAYA 2013
The ideal primer to getting started with maya. learn the maya interface and the basics of modeling, texturing, animating, and visual effects. the expository text is reinforced with fun and challenging step-by-step tutorials. professional visual effects artist and instructor dariush derakhshani leads readers through the nuances of the complex software without over-explaining or over-simplifying. the tutorials offer realistic, professional challenges for those new to 3d, and to those coming from another 3d application. introducing autodesk maya is the perfect guide to get you up and running in the world's most popular professional 3d software application. table of contents: introduction chapter 1 introduction to computer graphics and 3d art? computer graphics the stages of production the cg production workflow core concepts basic film concepts chapter 2 jumping in headfirst, with both feet you put the u in ui project overview: the solar system the preproduction process: planning creating a project the production process: creating and animating the objects hierarchy and maya object structure the solar system resumed outputting your work: playblasting chapter 3 the autodesk maya 2013 interface navigating in maya exploring the maya layout building a decorative box mapping the box's reference planes with hypershade organizing workflow with layer editor modeling the decorative box editing the decorative box model using the shelf continuing the decorative box model finishing the decorative box model chapter 4 beginning polygonal modeling planning your model polygon basics poly editing tools putting the tools to use: making a simple hand creating areas of detail on a poly mesh modeling a catapult suggestions for modeling polygons chapter 5 modeling with nurbs, subdivisions, and deformers nurbs! nurbs! using nurbs surfacing to create polygons converting a nurbs model to polygons editing nurbs surfaces patch modeling: a locomotive detail using artisan to sculpt nurbs modeling with simple deformers the lattice deformer animating through a lattice subdivision surfaces creating a starfish building a teakettle chapter 6 practical experience evaluating the table lamp modeling the base creating the lamp stem modeling the lampshade making the toy airplane using references finishing the toy airplane updating the reference chapter 7 autodesk maya shading and texturing maya shading shader types shader attributes texturing the table lamp textures and surfaces textures and uvs for the red wagon photo-real mapping: the decorative box for further study chapter 8 introduction to animation keyframe animation--bouncing a ball throwing an axe replacing an object animating flying text rigging the locomotive, part 1 animating the catapult chapter 9 more animation! skeletons and kinematics skeletons: the hand inverse kinematics basic relationships: constraints basic relationships: set-driven keys application: rigging the locomotive chapter 10 autodesk maya lighting basic lighting concepts maya lights light linking adding shadows raytracing soft shadows mental ray lighting mental ray physical sun and sky lighting effects lighting the table lamp and decorative box further lighting practice tips for using and animating lights chapter 11 autodesk maya rendering rendering setup previewing your render: the render view window reflections and refractions using cameras motion blur batch rendering rendering the wine bottle mental ray for maya render layers final gather ambient occlusion hdri displacement mapping the decorative box rendering the lamp and decorative box chapter 12 autodesk maya dynamics and effects an overview of dynamics and maya nucleus rigid and soft dynamic bodies animating with dynamics: the pool table fun dynamics: shoot the catapult! nparticle dynamics emitting nparticles animating a particle effect: locomotive steam introduction to paint effects toon shading customizing maya where do you go from here? index. author: dariush derakhshani is an award-winning visual effects supervisor, author, and educator. he has worked on movies such as the fantastic four and pan's labyrinth, the south park tv series, and numerous commercials and music videos. he teaches 3d animation and is the author of all of sybex's introducing maya books, as well as a co-author of autodesk 3ds max 2012 essentials.

Author : Dariush derakhshani
Publication : Sybex
Isbn : 9788126536078
Store book number : 107
NRS 880.00
  
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